![]() ![]() If you can somehow drag the Eclipse into the explosion radius of around 10 reactors then it will die, although you will be at very high risk if you stay around for future waves - use this as a last-ditch effort and use other units like the Mega to push it in. As the Eclipse will take a decent amount of time to reach your reactors, the Foreshadow can also exploit this to fire safe shots before it retaliates. Good turrets include the Fuse, which takes advantage of it ignoring walls to continuously damage it, or the Tsunami to slow and push it back. Its targeting priority is to hit your Thorium Reactors (while being out of their explosion range), so be sure to set up strong defenses there. Most of the sector does not pose any significant issue, apart from the guardian Eclipse. The Guardian Eclipse spawns every 40 waves starting from wave 50 onwards, with one more Eclipse each time. Near the sand source and around the enemy spawn, magma clusters are present for the Thermal Generator. Sand is very scarce around this map, with only one small oasis near the storage area. Two derelict Thorium Reactors are already given and can be cheaply claimed for easy power - a water source to the south of the map can provide ample amounts of Cryofluid. There are two major ruins around the map: the north-east has a thorium mining and storage area with Laser Drills, with a broken belt of conveyors leading to the south-east. The enemy spawn point is around the north-east, in either the corner or directly east of the derelict Spectre. The last thing you want is to run out of resources unexpectedly.Your core has three possible starting locations: Around the two copper patches in the south-west, a small nook opening to the north-west and in the south-east. Mindustry - Nuclear Production Complex - 500 Waves Or Bust Pt.7 - YouTube Were back in Mindustry continuing our attempt at 500 waves in the Nuclear Production Complex map. On attacks you will want to send 13k of everything reasonable and then ship resources to the attack sector. You’ll be launching to adjacent sectors from those locations so you want a strong supply chain to max out resources. Leave some wiggle room between how much your distribution hub is importing vs exporting. To OP: set up at impact 0078 and nuclear product complex. When you're not visiting a sector, a moving average of the past few minutes of production is used to determine how much it will produce, so after you've set up a factory or distribution hub, be sure to stick around a few minutes to let the production reach a steady state. With a capacity of 100 items and a launch time of 20 seconds, a single launch pad can export up to 300 items per minute. Even the most brutal of attack maps are now a cakewalk! Using this method, you can quickly have tier 4 or 5 troops within minutes of entering a new sector. That means as soon as you enter a new sector, you can focus entirely on building defenses and units, with little need to waste time on building big, fragile, hard to defend factories. You can invade a new area, set your distribution hub to ship you resources, and then rather than needing to establish supply lines on the fly, just unload resources from your core. ![]() ![]() Just like that, you've got an easy way to stream thousands of resources per minute into one specific sector by just changing the launch pad target of your hub. From there, ship resources out of the distribution hub. You can do more than that, but there's a finite limite on how much your hub can export, and anyway you'll be hard pressed to even use that much. (Lots of people use Salt Flats because it's big and open, but with no natural thorium it can be difficult to power all the launch pads you'll want) I've found you'll want your distribution hub to be importing maybe 1000 or 2000/min of basic resources, and 300-500/min of more complex ones. Next, set up launch pads to easily ship all resources to a central distribution hub. Overdrive projectors and plastanium belts can be immensely useful in bumping up production and conveyor bandwidth. What is an alternative sequence of gameplay Thanks to discussion with cybersol, there is an easier pathway if you play with some unnamed sectors, Sector 221 and Sector 162 which unlocks titanium and thorium early in the game without the. Have each sector fully dedicated to mass producing just 1 or 2 resources. Nuclear Production Complex is good for production of resources but have 4 enemy base sectors next to it. It can be overwhelming at first but it might not be as difficult as you're expecting!Īn invaluable strategy for quickly conquering end-game maps is to revisit old sectors (and conquer some random maps) to touch them up and get them producing tons of resources. ![]()
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