![]() ![]() ![]() The headphones mimic all the movements our head makes, since they're attached to our head. ![]() With traditional headphone listening, and traditional virtual surround algorithms, the channels stay locked in place to our ears. We shift slightly to hear an interesting detail, or to move our attention to a different part of the screen.Īnd our brains expect the sound we're hearing to react to this movement. We turn our heads slightly when we're listening to something, often with little movements that we don't really notice. It's a true 3D audio solution that combines accurate virtual speaker placements with full 3D head tracking to sell the illusion to your brain and keep the speakers located correctly in the space around you, even when you move. Waves NX started out as a software package for audio professionals that wanted to have a speaker-like mixing experience on a pair of studio headphones, and they've since adapted it into the consumer version I'm reviewing today. In the corner of the "dimension" tab was a small link to the Waves NX website. My new Dell G5 gaming laptop, a computer that I will eventually get around to reviewing, came with the Waves MaxxAudioPro software, essentially a collection of EQ tools. I had never heard about Waves NX before last week. Within a day of using the Waves NX software, I had decided to pay the 10 bucks to upgrade the 30 day free trial to the full version. UPDATE: I've discovered that having this software installed wreaks havoc on Windows 10's audio system, and makes Windows Sonic and Dolby Atmos stop functioning. ![]()
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